I've contributed articles to the following books:
Game Programming Gems Edited by Mark DeLoura ISBN: 1-58450-049-2I wrote two articles for the original Game Programming Gems - "An Introduction to Fuzzy Logic" and "Using 3D Hardware for 2D Sprites." |
Game Programming Tricks of the Trade Edited by Lorenzo Phillips ISBN: 1-93184-169-1A compendium of several useful snippets covering all aspects of game programming. I wrote two articles for this book, "Serialization using XML Property Bags" and "High Speed Loading using Multiple Threads." |
Secrets of the Game Business Edited by François Dominic Laramée ISBN: 1-58450-282-7A compendium of several articles about the business side of game development. I wrote two articles for this book, "Top Ten Misconceptions New Game Developers Have about Publishers" and "Techniques to Increase Upsell for Online Games." |
Back in the late 90s, I wrote a few articles for gamedev.net. If you fancy hardcopy of these, they appear in the gamedev.net collections Design and Content Creation for Games and Business and Production for Games.