=========================================== m a s o n m c . c o m ===========================================Road from Ouray, Colorado, 2017.
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=========================================== m a s o n m c . c o m ===========================================Road from Ouray, Colorado, 2017.
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I used to run Spin Studios, and I made a game called Quaternion, which was an IGF finalist in 2000. It's kinda like Columns but taken to an extreme - all sorts of powerups and multiplayer and stuff. Pure C++ and DirectX.
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░▒▓ StoryPops (IndieCade/E3 2014)
A dual-screen interactive storybook! Young kids use a smartphone to "play" with the storybook as their parents read to them. I did the networking code for this project, which was selected as one of IndieCade's 2014 E3 showcase pieces. The apps were written using C#, Amazon Web Services, and Unity.
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░▒▓ Cuttlefish Engine
When the iPhone and Android first hit, I spent a year building a cross-platform, 2D game creator platform, using C# (and WinForms, heh). It didn't really take off, but it was fun code to write.
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░▒▓ Don't Dial (iPhone, Android)
An app (iPhone and Android) that helped prevent you from making drunk dials (or drunk texts) to people. It was featured on a bunch of sites, as well as on the Today Show! The app temporarily changes phone numbers to (xxx)xxx-xxxx, and protecting the real phone numbers behind a password your friend would choose for you. ObjectiveC.
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░▒▓ Various Articles
These have aged a little better, since they're more about theory and best practices.
I used to write for gamedev.net, so you can find more of my stuff there.
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░▒▓ Telegon Oscillator - Magnificient Desolation
I make electronic music under the name Telegon Oscillator. Magnificient Desolation is my first album! It's instrumental synthy goodness, and 99% non-verbal... perfect for coding!
I enjoy Gameplay Systems, Rendering, Tools Programming... pretty much anything so long as the game's good and the people are fun to work with.